VOID 0.1.1 & 0.1.2 DevLog
Patch 0.1.1 and 0.1.2 log.
Massive update! Lots to talk about!
Need lots of feedback please!! :)))
----CHARACTERS!!!----
AI-generated art has been the basis for some character design. It took quite a bit of iteration but I've got 3 that I'm happy with and mechanically inspired by.
---Vexx: Auto shooter ai helper, good early game character.
- Helper: this little dude will cast projectiles at enemies you point your crosshair at, stunning them and producing lots of blood.
- Sprint: Hold key to increase speed and drain ability bar.
- starts with Pistol: basic pistol same as the starting weapon from before.
---Flux: Difficult but powerful movement ability and a screen clearing nuke.
- Nuke: Hit key to deal massive damage to every enemy in the scene
- Zap Dash: Hit key to slow time and quickly dash in the direction of your movement keys damaging enemies you pass near.
- start with Electricity: deal rapid damage that branches to nearby enemies draining large amounts of blood.
---Sable: Sword as a starting weapon. a fast character with intuitive movement ability. Slow to get going in the early game
- Slow trail: leaves behind a florescent trail of red, purple and green particles that slow enemies in the vicinity.
- Lasso: Spiderman style grappling hook ability
- starting weapon Broken Composite Sword: weak short range weapon
----SCORE SYSTEM----
points are equal to damage * 100 for bigger numbers
multiplyers for time alive, kill combo and upgrade level are applied and score is displayed as a string once it reaches 1 milllion (ie "2.3 million")
----STAT TRACKER----
stats are now tracked and displayed at each death. I'm not sure exactly what stats I want to track yet so some player feedback on this subject would be greatly appriceated. For now several stats are tracked but only for the current run.
---MUSIC!!!---
drum and guitar loops no longer come in based on upgrade level. Music is now played as whole tracks with tracks by:
Crufufix:
https://linktr.ee/thecrucifix
and
Hyena:
https://hyena.bandcamp.com/
---GUI---
gui is now set up for PC settings for resolution and other important stuff soon to come.
---other boring stuff---
I wont be listing detailed change logs at this stage but the most important of the boring stuff is that the game now saves settings and some other stuff in a json file (un encrypted and editable btw).
I also did a lot of balance tweaks but that is all stil pretty fucked up right now especially in the mid to late game but I dont see a point in adressing that much until the characters and mechancics are finalized.
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VOID
Quake/Devil Daggers clone made for "JuiceJam 2"
More posts
- VOID Devlog 1Feb 17, 2023
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