Pretty cool. Really appreciate the music toggle in menu :) A bit unclear as I can see others have said. But really fun, kept my focus well until I died.
97.650 on the second real playthroough! A really nice game, fun if you only have a few minutes. I really liked it and don't want to come off as too negative or anything, especially since this is still a jam game, but I stumbled on three main issues during play; 1. First time starting the curser or player didn't show up at all for some reason, which left me incredibly confused at first. (Could however be a result of 3.) 2. I still have no idea what exactly triggers the balls disappearing or the survival bonus. A bit of explaination for that would be nice. 3. I almost didn't catch this at first, but playing this game in fullscreen via the unity fullscreen button makes it way harder to play and a lot more confusing than it actually was, since it seems to weirdly zoom in on the player instead of keeping the screen border where it should be. Really fun distraction though, I could see this working really well on mobile devices, although it probably would take a lot to combat the slowdown encountered in the later parts of the game.
Love how the music and motion worked together and the movement was smooth. I do wish there was some kind of way to know how many more balls until the screen changed directions as with everything going on it was hard to keep track of the number I had around me. Still, great job.
Nice job! I like how the music gets faster along with the camera scroll. I had a hard time finding myself the first time I played since I was expecting to start in the middle of the screen, but once I figured out the start position it was fine. Interesting mechanic and interpretation of the theme!
Thanks for playing glad you liked it! I was thinking it made more sense for the player to start under the mouse(aka under the start button) but ya I should of moved the start button instead of the player.
Nice concept and execution! I could see with some more sound effects to give more feedback to what you're doing on screen I could easily see this as a mobile game. Nice work!
Thanks! Would definitely consider a switch to Android for a more full version of the game, and would love to add more polish/feedback fora full version as-well. Thanks for playing.
Thanks for playing! I'm pretty sure that slow down is caused by the increased physics cost to your CPU as more balls are needed to collect them. If I decide to go further with this game I would probably write my own code for the follow since I just used Unity's built in physics. As it stands physics is over 80% of the CPU usage.
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Pretty cool. Really appreciate the music toggle in menu :) A bit unclear as I can see others have said. But really fun, kept my focus well until I died.
97.650 on the second real playthroough! A really nice game, fun if you only have a few minutes. I really liked it and don't want to come off as too negative or anything, especially since this is still a jam game, but I stumbled on three main issues during play; 1. First time starting the curser or player didn't show up at all for some reason, which left me incredibly confused at first. (Could however be a result of 3.) 2. I still have no idea what exactly triggers the balls disappearing or the survival bonus. A bit of explaination for that would be nice. 3. I almost didn't catch this at first, but playing this game in fullscreen via the unity fullscreen button makes it way harder to play and a lot more confusing than it actually was, since it seems to weirdly zoom in on the player instead of keeping the screen border where it should be. Really fun distraction though, I could see this working really well on mobile devices, although it probably would take a lot to combat the slowdown encountered in the later parts of the game.
Love how the music and motion worked together and the movement was smooth. I do wish there was some kind of way to know how many more balls until the screen changed directions as with everything going on it was hard to keep track of the number I had around me. Still, great job.
Thanks for playing, glad you liked it. I think your right an updated version could really benefit from a progress bar type thing.
Nice job! I like how the music gets faster along with the camera scroll. I had a hard time finding myself the first time I played since I was expecting to start in the middle of the screen, but once I figured out the start position it was fine. Interesting mechanic and interpretation of the theme!
Thanks for playing glad you liked it! I was thinking it made more sense for the player to start under the mouse(aka under the start button) but ya I should of moved the start button instead of the player.
Nice concept and execution! I could see with some more sound effects to give more feedback to what you're doing on screen I could easily see this as a mobile game. Nice work!
Thanks! Would definitely consider a switch to Android for a more full version of the game, and would love to add more polish/feedback fora full version as-well. Thanks for playing.
I got 155700 points! The game was fun, my only critique is that it started lagging my browser as the game went on
Thanks for playing! I'm pretty sure that slow down is caused by the increased physics cost to your CPU as more balls are needed to collect them. If I decide to go further with this game I would probably write my own code for the follow since I just used Unity's built in physics. As it stands physics is over 80% of the CPU usage.
132861 Points! First try! Nice Game
Nice job, thanks for playing!
This game is really cute. The controls are smooth. Putting powerups might be good too :)
Thanks! I may just add some new ball types / power ups post judging.
42,150 points. All I can say is "Survival Bonus" :)
haha :)
92,800 is my score. Great game. At first I didn't think it got harder but the oh boy did it hit me fast
Nice score! Thanks for playing, and glad you liked it!